AWS for Games Blog
Category: Games
Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS
This blog is co-written by Stepan Kaiser, CEO of Remāngu and Jan Sechovec, CTO of Remāngu. Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. The Remāngu 2.0 platform is addressing these challenges head-on with its comprehensive cloud-native game development […]
Faster multiplayer hosting with containers on Amazon GameLift Servers
Amazon GameLift Servers, a global multiplayer hosting solution, added support for container fleets in 2024. This feature enables customers to run containerized game servers at global scale. To make onboarding to container fleets streamlined for customers, we launched the Amazon GameLift Servers Containers Starter Kit Solution. The solution allows you to take any existing game […]
Jackbox Games unlocks new opportunities with Amazon GameLift Streams
Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash, Fibbage, Drawful, Trivia Murder Party, and more. With 50 games and counting in its catalog, Jackbox Games offers something for everyone—whether it’s a drawing game, a trivia game, a hidden identity game, or beyond. Jackbox Games’ […]
Cost optimize your Minecraft Java EC2 Server
A key principle of cloud services is to run compute services only when actively in use. Minecraft servers on the cloud often run at times without players connected resulting in wasted compute spend. This blog offers a way to cost optimize Minecraft servers on Amazon Elastic Compute Cloud (Amazon EC2) by reducing the time the […]
Local testing to cloud deployment: development workflows in Amazon GameLift
Amazon GameLift Anywhere enables game developers to streamline their development workflow with local testing and development of multiplayer game servers and seamless transition paths to managed Amazon EC2 or container fleets for production deployment.